// ada.c 阿大

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("阿大", ({"a  da"}));
        set("nickname", "八臂神剑");
        set("long",
        "原丐帮四大长老之首，出身少林，剑术之精，名动江湖，据说出手极快。\n");
        set("gender", "男性");
        set("age", 66);
        set("attitude", "peaceful");
        set("str", 30);
        set("int", 30);
        set("con", 25);
        set("dex", 27);

        set("max_qi", 2500);
        set("max_jing", 2500);
        set("neili", 3500);
        set("max_neili", 3500);
        set("jiali", 100);
        set("combat_exp", 3000000+ random(1000000));
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
               (: perform_action, "sword.sanjue" :),
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 180);
        set_skill("canhe-zhi", 300+ random(50));
        set_skill("dodge", 200+ random(50));
        set_skill("damo-jian", 300+ random(50));
        set_skill("parry", 200+ random(50));
        set_skill("xiaoyaoyou", 300+ random(50));
        set_skill("finger", 200+ random(50));
        set_skill("hunyuan-yiqi", 200+ random(50));
        set_skill("literate", 150);
        set_skill("sword", 200+ random(50));
        map_skill("force", "huntian-qigong");
        map_skill("dodge", "xiaoyaoyou");
        map_skill("finger", "canhe-zhi");
        map_skill("sword", "damo-jian");
          map_skill("parry", "damo-jian");
        prepare_skill("finger", "canhe-zhi");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
        add_money("gold", 1);
}
#include "npc.h"
